
Dev-Update
This patch brings major perk changes to DBD.
Perks52

Deerstalker
Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s) While a Survivor sees your Aura, you see their Aura.

Fire Up
Whenever a Generator is completed, earn 1 Token, up to 5. For each Token: You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%) You damage Generators 6/7/8% faster. (was 4/5/6%) You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%) You basic-vault Windows 6/7/8% faster. (was 4/5/6%)

Game Afoot
While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%) Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.

Spies from the Shadows
Whenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)

Unbound
Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for_ 25_s. (was 24/27/30s and 7% Haste for 10s)
Change
Whenever you damage a Generator, it is compromised. When that Generator is completed by Survivors: Your successful basic-attack cooldowns are 25% shorter for 100/110/120s(was 40/50/60s) Generators not being repaired regress at_ 150% speed for 100/110/120s (NEW) Other Generators lose compromised. (NEW) Up to 3 Generators can be compromised at a time. (was 1 Generator)

Machine Learning
Whenever you damage a Generator, it is compromised. When any compromised Generator is completed by Survivors: You gain 10% Haste for 40/50/60s (was 8%) You gain Undetectable for 40/50/60s Other Generators lose compromised. (NEW) Up to 3 Generators can be compromised at a time. (was 1 Generator)

Dark Arrogance
You basic-vault Windows 15/20/25% faster. Your missed basic-attack cooldown is 15/20/25% shorter. (was all forms of basic-attack recovery on the PTB) Whenever you are blinded or Pallet-stunned, the duration is 25% longer.
Change
When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)

Dissolution
3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)

Hex: Blood Favour
When the trial starts, a Dull Totem ignites. Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)

Distressing
Survivors within your Terror Radius repair_ 6/7/8% slower. (NEW) Your Terror Radius is 30% larger. (was 20/23/30%)

Dominance
The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests) It is blocked for 25s. (was 8/12/16s) That Survivor screams. (NEW) You see their Aura for 3/4/5s. (NEW)

Hex: Nothing But Misery
After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times) Whenever you damage a Survivor with a basic-attack: They gain 5% Hindered for 10/12.5/15s. They vault 10% slower for 10/12.5/15s (NEW)

Hex: Thrill of the Hunt
The first time you hook a Survivor, a Dull Totem ignites. When you hook a Survivor, block all Hex Totems for 6/7/8s for each lit Hex Totem.

Insidious
After being idle for 2s, you gain Undetectable. (was 3/2/1s) Whenever you act, this ends after 6/7/8s. (NEW)

Knock Out
Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s. (was 6m and 5%) This ends early if the Pallet is broken. (NEW)
Change
The first time you hook each Survivor, you earn 1 Token. For each token: Gain 4% Haste while carrying Survivors. (NEW) Hook Survivors 4% faster. (NEW) When you have 4 Tokens, all Survivors: Scream. Gain Exposed for 80/85/90s. (was 40/50/60s)

Scourge Hook: Monstrous Shrine
When the trial starts: 4 random hooks become Scourge Hooks. The Basement Hooks become Scourge Hooks. While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)

Shattered Hope
Whenever you snuff a Boon Totem, it is destroyed. Whenever a Totem is blessed, cleansed or destroyed: (NEW) Dull Totems are blocked for 16/18/20s. (NEW) Hex Totems are blocked for 16/18/20s. (NEW) You see the Auras of Boon Totems for 16/18/20s. (NEW)

Superior Anatomy
Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s. Cooldown: 20s. (was basic-vault once faster and 25s cooldown)

Undone
Whenever you hook a Survivor, you earn 1 tokens, up to 3. Whenever you damage a Generator, spend all tokens. For each token spent: The Generator loses 8/9/10% progress. The Generator is blocked for 8/9/10s.

Unrelenting
Your missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%) Your successful basic-attack cooldown is 10% shorter. (NEW)

Whispers
While within 28/26/24m of a Survivor, you randomly hear whispers. (was 48/40/32m) While outside of 28/26/24m of a Survivor, you gain 5% Haste. (NEW)

Kindred
While you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer's Aura. (was 8/12/16m) While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer's Aura. (was 8/12/16m)

No One Left Behind
When all Generators are completed: You heal 80/90/100% faster. (was 50/75/100%) You unhook other Survivors 80/90/100% faster. (was 50/75/100%) Whenever you unhook a Survivor, they gain 10% more Haste. You see the Auras of other Survivors.

Resilience
While injured: You bless and cleanse Totems 7/8/9% faster. (was 3/6/9%) You heal 7/8/9% faster. (was 3/6/9%) You open Exit Gates 7/8/9% faster. (was 3/6/9%) You repair 7/8/9% faster. (was 3/6/9%) You sabotage Hooks 7/8/9% faster. (was 3/6/9%) You unhook Survivors 7/8/9% fester. (was 3/6/9%) You unlock chests 7/8/9% faster. (was 3/6/9%) You vault 7/8/9% faster. (was 3/6/9%)

We'll Make It
Whenever you unhook a Survivor, for 70/80/90s, you heal other Survivors 100% faster. (was 30/60/90s)

Better than New
Whenever you finish healing another Survivor, until they take damage: They bless and cleanse 40/45/50% faster. (was 12/14/16%) They heal 40/45/50% faster. (was 12/14/16%) They unlock Chests 40/45/50% faster. (was 12/14/16%)

Empathic Connection
You heal other Survivors 40/45/50% faster. (was 25/30/35%) Injured Survivors see your Aura.

Flow State
Whenever a generator is completed, earn 1 token, up to 5. For each token: You bless and cleanse Totems 13/14/15% faster. (was 8/9/10%) You heal 13/14/15% faster. (was 8/9/10%) You unhook Survivors 13/14/15% faster. (was 8/9/10%

Friendly Competition
Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10% faster for 80/85/90s. (was 5% for 100/110/120s)

Bound by Obsession (Object of Obsession)
While you are the Obsession, every 30s, the Killer sees your Aura for 4s. (was 3s) While the Killer sees your Aura: You see their Aura. You bless and cleanse Totems 8/9/10% faster. (was only cleanse and 2/4/6%) You heal 8/9/10% faster. (was 2/4/6%) You repair 8/9/10% faster. (was 2/4/6%) When the trial starts, you are more likely to be the Obsession

Blood Pact
While you are not the Obsession: While you or the Obsession is injured, you see each other's Auras. Whenever you finish healing the Obsession or they finish healing you, while within 16m of each other, you both gain 5/6/7% Haste. While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW) When the trial starts, you are less likely to be the Obsession.

Boon: Illumination
While next to a Totem, use Active Ability Button to bless it, creating a unique Boon Totem that combines all your Boons. Survivors within the Boon's range: See the Auras of Chests. See the Auras of Generators. While you have a Boon Totem, you bless 150/175/200% faster. (was bless and cleanse 6/8/10%)

Calm Spirit
You do not scare Crows or scream. You bless and cleanse Totems, and unlock Chests silently and 8/9/10% faster. (was 40/35/30% slower)

Dark Sense
Whenever a Generator is completed, when the Killer gets within 24m of you, for 8/9/10s: (was 5/7/10s) You see the Aura of Pallets and Windows within 24m(NEW) You see the Auras of other Survivors. (NEW) You see the Killer's Aura.

Down to the Last (Sole Survivor)
Whenever you are hooked or complete a generator, you earn 1 Token, up to 6. For each Token, other Survivors open Exit Gates 10% faster. When you are the last Survivor, if you have at least 3 Tokens: You can unlock the Hatch. For each Token, the Killer cannot see your Aura for 6/8/10s.

Do No Harm
While healing another Survivor for each Hook State they have: You heal 30/40/50% faster. Great basic Skill Check, grant 3% more progress. (was separate from the Hook State) Increase the odds of triggering a Skill Check by 5%. (NEW)

Five Moves Ahead
While you are in the Killer's Terror radius or chased by the Killer: You see the Auras of the 5 closest Pallets. (was Pallets and Windows) After you drop a Pallet, you start moving 50% earlier. Whenever you drop a Pallet, cooldown: 40/35/30s.

Pharmacy
Whenever you unlock a Chest, it will contain a rare Med-Kit. You unlock and rummage Chests 75/100/125% faster. (was only unlock) You can rummage each Chest 1 time. (NEW) The range at which the Killer hears you unlocking Chests is 12m shorter.

Plunderer's Instinct
You see the aura of Chests and Items. (was only within 32/48/64m) You unlock chests 150%/175%/200% faster. (NEW) Whenever you unlock a Chest you are 50% more likely to find an item of higher rarity.

Premonition
While not chased by the Killer, whenever you look in the Killer’s direction within 32m: (was 36m and within 45 degrees) You are notified. You see the Killer's Aura for 3s.(NEW) Cooldown: 70/65/60s. (was 60/45/30s)

Road Life
While injured and repairing a Generator: (was injured and not broken) Whenever you hit a basic great Skill Check, you earn 1 Token. Whenever you miss a basic Skill Check, you lose 1 Token. When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 100% faster. (now grants the ability to self-heal) When you stop healing, this ends after 4s. (NEW)

Self-Preservation
Whenever another Survivor is hooked, you gain Elusive for 13/14/15s. (was 20/25/30s)

Slippery Meat
Other Survivors unhook you 90/95/100% faster. Whenever you are unhooked, you gain 5% more Haste.

Small Game
Within 10/11/12m of a Totem, you see its Aura.

Solidarity
While injured and healing another Survivor you also gain healing progress at 65/70/75% speed. (was without a Med-Kit and 50/60/70%)

Spine chill
Whenever the Killer looks at you within 40m: You are notified. You cannot scream for 12s. You vault 10% faster for 12s. Cooldown: 40/35/30s

Stake Out
After hiding for 15s within 24m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4. While you have at least 1 Token, basic Skill Checks are replaced by special Skill Checks. Special Skill Checks grant +4% more progress. Whenever you miss a special Skill Check, lose -4% more progress. Whenever you hit or miss a special Skill Check, spend 1 Token.

This Is Not Happening
Good basic Skill Check zones are 150/175/200% bigger. (Great basic Skill Check zone increase removed.)

Wake Up!
When all Generators are completed: You see the Auras of Exit Gate Switches. While opening an Exit Gate, other Survivors see your Aura. You open Exit Gates 8/9/10% faster, and an additional 20% faster for each other Survivor alive. (was 8/10/12.5% per any Survivor alive)
General5

Survivor Intent System
Survivors can send and receive text messages during a match By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel 8 messages are available for players to select and send Hovering the message, and releasing scroll-button/right, will send the message Inputs are customizable Sent messages are shown to all Survivors, next to their information on the left side of the screen Messages are predefined. Players can customize on Settings their messages selection On Match Details, Players can mute and unmute any other player during a match Muting is not communicated to the muted player On Settings, players can deactivate the system, if they want to opt out On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opt out For reducing spamming, a 1s cooldown is applied when players send messages too quickly. If a player keeps spamming, their cooldown will increase up to 5 seconds. Waiting before sending new messages will reset the cooldown to its shortest duration. The "Gameplay" section has been added to Settings. The options for the system are on the Gameplay Tab, under "Messages"

Abandon, Surrender, End Trial
Abandon Option Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon Survivor is considered Abandoned Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition) Killer is considered Abandoned Survivor outcome depends on what state they were in when the Killer Abandoned Surrender Option Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon) Survivors are considered Surrendered End Trial Option Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition) Survivor outcome depends on what state they were in when the Killer Ends Trial

Agitation
While carrying a Survivor: You gain 14/16/18% Haste. (was 6/12/18%) Your Terror Radius is 12m larger.

Iron Grasp
While carrying a Survivor: Their wiggle is 75% weaker. They wiggle 10/11/12% slower. (was 4/8/12%)

Bitter Murmur
Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 8s. (was 16m and 5s) When all Generators are completed, you see the Auras of all Survivors for 10/12/14s. (was 5/7/10s)

